However, I want to focus on something different today. I think many GMs use music on sessions. It is great way to create suitable ambience or distinguish peaceful moments from battles. It is very useful during Call of Cthulhu scenarios when we want our players to feel disturbed. However, I have been thinking about taking one step forward. If you watch The Blair Witch Project, you will soon realise that people are not afraid of what they see but it is other way around: they are afraid of what they cannot see. We, human beings, rely almost exclusively on our sight and when we cannot use our eyes, we become confused. That is why, besides using music, I decided to use audio samples of footsteps, screams, raindrops, creaking doors and so on.
The only thing missing was a tool that would allow me to use different samples at the same time without necessity to stop the background music and that is why, among others, I could not use a regular audio player. Since I know a little about programming (I do it as a hobby - I am not a professional), I created an application which has all of these functions. Now, when player characters go through a door or they wait for something to come, I can get rid of boring descriptions - they will hear everything. I still have to improve few things - that is why I am posting just a screenshot today, but that is another thing which I am going to place on this blog and make it downloadable.
RPG Mixer window |
Some basic features of RPG Mixer:
- You can set up to 15 audio samples (WAV or OGG file format)
- Customisable shortcuts for each file
- Looping and turning volume for each file separately
The program still has some minor issues and I have found some features that I want to add but you can expect downloadable version soon.
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