Yesterday I ran Call of Cthulhu. The main theme of the scenario was a ghost ship which had disappeared few years back in the middle of the Atlantic Ocean. Now the ship has showed up near Boston, there is no sign of life aboard and she looks like she was eighty-years-old even if she is seven. Player Characters' task was to get aboard and reveal the mystery (as in ninety per cent of CoC scenarios, I guess). Well, I have not foreseen that my players want to prepare themselves for every possible condition (they even attended a diving course!) and in result, for few hours they have been buying equipment, searching for some information about the ship, learning new skills and so on, and when they finished, there was not much time left. I had prepared the main part of the story, i.e. the ship, to take about two hours and they have not finished the half of it, but that is even better! I can develop my story and now I can be sure that nothing similar like those preparations will repeat on the next session, so my players are going to face four hours of pure horror story!
The table just before the game. |
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Now just a few words about what I am going to publish here in the nearest future: I am working on a next article over techniques which I use during sessions. It will discuss one facet of NPCs in role playing games and how to develop a side threat inside a main story. Secondly, I want to prepare the story about a ghost ship to became a ready-to-play scenario of Call of Cthulhu and put it in there. Off course I will be able to publish it online when we finish it - I am not going to give my players spoilers.
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